Sports
Lacrosse ideas + Twists
Passing, cradling, ground-ball, shooting-target, and soft-ball lacrosse games for non-contact skill sessions.
All Lacrosse ideas (30)
Lacrosse Twists (30)
Optional one-rule scoring Twists for games your group already plays. Open one to read the rule.
Soft-Ball Round
Use soft balls for beginner, indoor, or close-space reps.
- Use soft balls for beginner, indoor, or close-space reps.
- Hard-ball shots do not score this round. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Soft-Ball Round as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Soft-Ball Round; stop at the agreed finish condition.
Stick-Space Reset
Any body contact resets play.
- Any body contact resets play.
- The reset keeps all players safe. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Stick-Space Reset as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Stick-Space Reset; stop at the agreed finish condition.
Called Ground Ball
Player calls ball before scooping.
- Player calls ball before scooping.
- Clean call and scoop scores 2. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Called Ground Ball as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Called Ground Ball; stop at the agreed finish condition.
Clear Shooting Lane
Shots score only from a clear lane.
- Shots score only from a clear lane.
- Crowded shots are dead. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Clear Shooting Lane as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Clear Shooting Lane; stop at the agreed finish condition.
Two-Hand Catch
Two-hand catches score bonus.
- Two-hand catches score bonus.
- Drops just reset the rep. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Two-Hand Catch as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Two-Hand Catch; stop at the agreed finish condition.
Outlet Required
Every ground ball must become an outlet pass.
- Every ground ball must become an outlet pass.
- Scoop plus outlet scores 2. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Outlet Required as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Outlet Required; stop at the agreed finish condition.
Opposite-Hand Bonus
Controlled opposite-hand catch or pass scores double.
- Controlled opposite-hand catch or pass scores double.
- Skip if it becomes unsafe. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Opposite-Hand Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Opposite-Hand Bonus; stop at the agreed finish condition.
No Windup
Indoor or close-space shots must be compact.
- Indoor or close-space shots must be compact.
- Large windups score 0. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score No Windup as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Windup; stop at the agreed finish condition.
Feeder Point
A clean feed that creates a target shot scores 1.
- A clean feed that creates a target shot scores 1.
- The feeder can win the STUD point. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Feeder Point as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Feeder Point; stop at the agreed finish condition.
Crease Line Respect
Feet stay outside the marked crease.
- Feet stay outside the marked crease.
- Violations cancel bonus. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Crease Line Respect as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Crease Line Respect; stop at the agreed finish condition.
Let It Roll
Loose balls near feet can be allowed to roll out.
- Loose balls near feet can be allowed to roll out.
- Safety call earns 1. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Let It Roll as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Let It Roll; stop at the agreed finish condition.
Every Player Touches
A team scores only after every player touches the ball.
- A team scores only after every player touches the ball.
- Touches must be controlled. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Every Player Touches as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Every Player Touches; stop at the agreed finish condition.
Target Corner
Shooter calls a corner before the shot.
- Shooter calls a corner before the shot.
- Called corner scores 2. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Target Corner as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Target Corner; stop at the agreed finish condition.
Role Rotate
Shooter, feeder, defender, and goalie rotate.
- Shooter, feeder, defender, and goalie rotate.
- Clean rotation scores. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Role Rotate as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Role Rotate; stop at the agreed finish condition.
Shadow Defender
Defenders shadow without contact.
- Defenders shadow without contact.
- Balanced defense scores 1. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Shadow Defender as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Shadow Defender; stop at the agreed finish condition.
Wall-Ball Streak
Longest clean wall-ball streak wins.
- Longest clean wall-ball streak wins.
- Crowded lanes stop the count. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Wall-Ball Streak as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Wall-Ball Streak; stop at the agreed finish condition.
Scoop Gate
Ground balls must be scooped through a gate.
- Ground balls must be scooped through a gate.
- Clean gate scoop scores bonus. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Scoop Gate as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Scoop Gate; stop at the agreed finish condition.
Pass Name Call
Passer says the receiver's name before passing.
- Passer says the receiver's name before passing.
- Catchable named pass scores 1. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Pass Name Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Pass Name Call; stop at the agreed finish condition.
Goalie Speed Call
Goalie can call slower shot speed anytime.
- Goalie can call slower shot speed anytime.
- The call protects full points. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Goalie Speed Call as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Goalie Speed Call; stop at the agreed finish condition.
Captain Pattern
Captain calls a simple pass-cut-shot pattern.
- Captain calls a simple pass-cut-shot pattern.
- Completed pattern scores 3. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Captain Pattern as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Captain Pattern; stop at the agreed finish condition.
No Stick Check
Beginner rounds use positioning only.
- Beginner rounds use positioning only.
- Stick checks score 0. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score No Stick Check as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Stick Check; stop at the agreed finish condition.
Safety Freeze
Any player can call freeze on a crowded loose ball.
- Any player can call freeze on a crowded loose ball.
- Restart with space. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Safety Freeze as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Safety Freeze; stop at the agreed finish condition.
Quick Stick
One-touch catch-and-pass scores 2.
- One-touch catch-and-pass scores 2.
- Only from safe speed. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Quick Stick as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Quick Stick; stop at the agreed finish condition.
Recovery Pass
A rebound recovered and passed out scores 1.
- A rebound recovered and passed out scores 1.
- No chasing through shooting lanes. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Recovery Pass as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Recovery Pass; stop at the agreed finish condition.
Faceoff Soft Exit
Faceoff reps must exit to a cone, not a body.
- Faceoff reps must exit to a cone, not a body.
- Clean exit scores. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Faceoff Soft Exit as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Faceoff Soft Exit; stop at the agreed finish condition.
Dodging Gate
Dodges score through gates, not through contact.
- Dodges score through gates, not through contact.
- Defender gets a point for safe positioning. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Dodging Gate as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Dodging Gate; stop at the agreed finish condition.
Triangle Reverse
A reverse call in triangle passing scores bonus.
- A reverse call in triangle passing scores bonus.
- Everyone must be ready. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Triangle Reverse as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Triangle Reverse; stop at the agreed finish condition.
Helmet/Gear Check
Required protective gear must be worn as intended.
- Required protective gear must be worn as intended.
- No gear means use soft non-contact variants. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Helmet/Gear Check as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Helmet/Gear Check; stop at the agreed finish condition.
STUD Helper
A player who slows the drill for safety earns 1.
- A player who slows the drill for safety earns 1.
- The group must agree it helped. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score STUD Helper as 1 challenge point, separate from the main score.
- Reset and rotate evenly after STUD Helper; stop at the agreed finish condition.
Final Feed Finish
The last score must come from a pass, catch, and controlled shot.
- The last score must come from a pass, catch, and controlled shot.
- Solo rushes do not bonus. Use proper protective gear for contact play, soft balls for beginner or indoor variants, no body checking in these games, clear shooting lanes, and stop for loose gear. Scored results are tracked as challenge points.
- Score Final Feed Finish as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Final Feed Finish; stop at the agreed finish condition.
