Avoid mid-game arguments.
Sports · Ring Toss Board
Captain Chart Lock · Ring Toss
Avoid mid-game arguments.
2-12 players, about 10-35 min at Peg Lane. Pick turns, keep ring toss scoring visible, stop at target.
- BoardRing Toss
- CategoryRing Toss
- Best for2-12 who want a 10-35 min round.
- Players2-12
Quick start.
“Avoid mid-game arguments.”
Run the round
How to play Captain Chart Lock · Ring Toss
Judge the captain result against the scoring rule before anyone resets.
Reset the captain setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
2-12 players, about 10-35 min at Peg Lane. Pick turns, keep ring toss scoring visible, stop at target.
Example: Avoid mid-game arguments.
Keep it clean
Moving the start mark or changing score values after play begins. Keep one score card for the full round.
Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment.
Who it fits
2-12 who want a 10-35 min round.
Pace
Low
Send the setup
We're playing Captain Chart Lock · Ring Toss from Studboards. Avoid mid-game arguments. Fits: Players: 2-12 | Time: 10-35 min | Gear: Rings and pegs Safety: Keep the target lane and follow-through area clear, retrieve only after the attempt ends, and use venue-safe equipment. View Idea: https://www.studboards.com/sports/ring-toss/ring-toss-captain-chart-lock-ring-toss.html
https://www.studboards.com/sports/ring-toss/ring-toss-captain-chart-lock-ring-toss.html
