Alternate near-post and far-post finishing calls and score only if the run and finish match the called side. Most clean reps wins.
Sports · Soccer Board
Near-Post/Far-Post Race
Alternate near-post and far-post finishing calls and score only if the run and finish match the called side. Most clean reps wins.
4-12 players, about 15-30 min at Field Play. Pick turns, keep soccer scoring visible, stop at target.
- BoardSoccer
- CategorySoccer
- Best for4-12 who want a 15-30 min round.
- Players4-12
Quick start.
“Alternate near-post and far-post finishing calls and score only if the run and finish match the called side. Most clean reps wins.”
Run the round
How to play Near-Post/Far-Post Race
Judge the near result against the scoring rule before anyone resets.
Reset the near setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
4-12 players, about 15-30 min at Field Play. Pick turns, keep soccer scoring visible, stop at target.
Example: Alternate near-post and far-post finishing calls and score only if the run and finish match the called side. Most clean reps wins.
Keep it clean
Letting the start mark or target drift. Reset both before the next attempt.
Safety: Keep the active lane clear, use controlled contact, and give shooters, defenders, and goalies enough stopping and landing room.
Who it fits
4-12 who want a 15-30 min round.
Pace
High
Send the setup
We're playing Near-Post/Far-Post Race from Studboards. Alternate near-post and far-post finishing calls and score only if the run and finish match the called side. Most clean reps wins. Fits: Players: 4-12 | Time: 15-30 min | Gear: Soccer ball, goal or cones, and field markers Safety: Keep the active lane clear, use controlled contact, and give shooters, defenders, and goalies enough stopping and landing room. View Idea: https://www.studboards.com/sports/soccer/soccer-near-post-far-post-race.html
https://www.studboards.com/sports/soccer/soccer-near-post-far-post-race.html
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