Sports
Target Toss games
Use a multi-hole board and soft balls or bags for a 5–15 minute office break. Choose labeled-value scoring, called holes, cancellation frames, partner relays, or quiet rounds.
All Target Toss games (32)
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Break-Room Classic Values
Standard office break target toss using labeled hole values and equal soft tosses.
Players: 2-8Time: 5-15 minEnergy: Low
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Fifteen-Minute Race to Fifteen
Race to 15 points; if the 15-minute timer expires first, the highest total wins.
Players: 2-6Time: 5-15 minEnergy: Low
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Call-the-Hole Standup
Pre-call each hole value; only matching sinks score on a short office stand-up break.
Players: 2-8Time: 5-15 minEnergy: Low
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Meeting-Room Exact Finish
Office race that must finish exactly on 12 with soft multi-hole tosses.
Players: 2-6Time: 5-15 minEnergy: Low
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High-Hole Only Break
Short office format where only the high-value holes score.
Players: 2-8Time: 5-15 minEnergy: Low
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No-Hero Soft Start
Unlock the top hole with any lower sink before it can score.
Players: 2-8Time: 5-15 minEnergy: Low
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Cancellation Cubicle Frame
Office head-to-head frames where matching hole values cancel.
Players: 2-4Time: 5-15 minEnergy: Low
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Partner Desk Relay
Pairs alternate soft tosses into a shared office target-toss total.
Players: 4-8Time: 5-15 minEnergy: Low
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Team Best-Ball Standup
Office teams keep the best soft toss each short station.
Players: 4-8Time: 5-15 minEnergy: Low
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Weak-Hand Coffee Break
Non-dominant soft tosses for a short mixed-skill office break.
Players: 2-6Time: 5-15 minEnergy: Low
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One-Ball Duel Ladder
Office elimination ladder using one soft toss per round.
Players: 2-8Time: 5-15 minEnergy: Low
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Final Three Pressure Tosses
Scored office finale using only the last three soft tosses.
Players: 2-8Time: 5-15 minEnergy: Low
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Conference-Table Perimeter Lane
Office lane-control format: soft tosses must stay in a taped corridor.
Players: 2-6Time: 5-15 minEnergy: Low
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Under-Desk Safe Angle
Forced safe approach angle for clustered office furniture layouts.
Players: 2-6Time: 5-15 minEnergy: Low
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Silent Floor Frame
Quiet office format with noise faults zeroing a toss.
Players: 2-8Time: 5-15 minEnergy: Low
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Walkway Freeze Kindness
Office safety format that freezes for walkers and rewards courtesy calls.
Players: 2-8Time: 5-15 minEnergy: Low
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Sticky-Note Score Keeper
Post every toss on a shared score sheet so the group can check and recount totals.
Players: 2-8Time: 5-15 minEnergy: Low
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Draft the Hole Stickers
House-rule value draft before a short office target-toss round.
Players: 2-8Time: 5-15 minEnergy: Low
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Bust Cap to Eleven
Race to exactly 15; any toss that takes you over 15 resets your total to 11.
Players: 2-6Time: 5-15 minEnergy: Low
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Comeback Double Once
Trailing players get one declared double-value soft toss in a short office round.
Players: 2-6Time: 5-15 minEnergy: Low
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Rotation King Break
Winner-stays office rotation with soft multi-hole toss games to 7.
Players: 3-10Time: 5-15 minEnergy: Low
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Party Bucket Ten Tosses
Equal-attempt soft toss party round sized for a ten-minute break.
Players: 2-8Time: 5-15 minEnergy: Low
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Kids-and-Adults Forward Line
Mixed-skill office handicap using forward and back foul lines.
Players: 2-8Time: 5-15 minEnergy: Low
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Bag Mode Micro Break
Office target-toss using soft bags when balls are not available.
Players: 2-8Time: 5-15 minEnergy: Low
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Two-Board Facing Duel
Head-to-head office format with two facing multi-hole toss boards.
Players: 2-4Time: 5-15 minEnergy: Low
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Upright Wall Soft Toss
Office rules for a more vertical multi-hole toss face.
Players: 2-8Time: 5-15 minEnergy: Low
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Indoor Soft-Only Policy Round
Explicit soft-only gear policy round for office target toss.
Players: 2-8Time: 5-15 minEnergy: Low
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Cord-Clear Bonus Break
Clear the lane before play, score hole values, and earn a shared point for resetting the room afterward.
Players: 2-8Time: 5-15 minEnergy: Low
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After-Meeting Micro Course
Three-station office micro-course sized for post-meeting decompression.
Players: 2-8Time: 5-15 minEnergy: Low
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Hybrid Standup Score Sprint
Two-toss-per-person soft sprint designed to sit after a standup.
Players: 2-10Time: 5-15 minEnergy: Low
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New-Hire Welcome Frame
Inclusive short office frame where a new hire sets a safe foul line.
Players: 2-8Time: 5-15 minEnergy: Low
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End-of-Day Reset Match
Day-close office match that ties the win to a full equipment and room reset.
Players: 2-6Time: 5-15 minEnergy: Low
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Target Toss Twists (30)
Optional one-rule scoring twists for a game your group already plays.
Soft-Ball Only
Only foam or soft indoor balls score. Compatible host: Call-the-Hole Standup.
- Only foam or soft indoor balls score. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Use only foam or soft indoor balls for this selected round, not the separate bag variant. A hard outdoor ball makes the round void for safety; stop, remove the gear and do not post a competitive result from that round. The local restriction is chosen before play and does not change the board’s broader notice permitting a separate soft-bag format. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Soft-Ball Only as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Soft-Ball Only; stop at the agreed finish condition.
Walkway Freeze
Any coworker in the lane freezes the toss. Compatible host: Call-the-Hole Standup.
- Any coworker in the lane freezes the toss. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Any coworker entering the flight, landing or retrieval lane freezes the next toss. Resume the same unreleased turn without penalty only when the whole lane is clear. A ball already thrown is not automatically granted another scoring attempt; stop and resolve the actual obstruction rather than throw to preserve pace. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Walkway Freeze as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Walkway Freeze; stop at the agreed finish condition.
Cord Clear Bonus
Spotting and clearing a cord hazard before play earns 1 challenge point. Compatible host: Call-the-Hole Standup.
- Spotting and clearing a cord hazard before play earns 1 challenge point. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Before the first scored toss, a person who spots a cord hazard and has the responsible owner safely clear it may earn the source’s 1 challenge point after host confirmation. Attribute the award to that actual spotter/clearer, not every player. Do not unplug or move equipment without permission, create a hazard or leave it until scoring to seek a point. Later hazards must still be cleared immediately without this prestart award. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Cord Clear Bonus as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Cord Clear Bonus; stop at the agreed finish condition.
Equal Starts
Every player uses the same foul-line mark. Compatible host: Call-the-Hole Standup.
- Every player uses the same foul-line mark. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Use the same posted foul-line mark for all six ordinary tosses by every player; no creeping forward after a miss. Choose this same-line format only where it suits all participants. Do not stack the separate forward-line modifier or remove a needed access arrangement merely to force a common mark. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Equal Starts as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Equal Starts; stop at the agreed finish condition.
Declare Hole First
Say the hole value before every scored toss. Compatible host: Call-the-Hole Standup.
- Say the hole value before every scored toss. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Before each ordinary toss, name its hole value and a unique hole identifier where duplicate values exist. Undeclared tosses 0 even if they sink; wrong-called-hole sinks also 0 under this host. Use one agreed pre-release communication method for access. The host’s once-only free misspoken re-call is not stacked unless expressly chosen separately. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Declare Hole First as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Declare Hole First; stop at the agreed finish condition.
Rim-Out Zero
Balls that hang on the rim without pocketing score 0. Compatible host: Call-the-Hole Standup.
- Balls that hang on the rim without pocketing score 0. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Wait for the soft ball to fall completely into its called pocket. A rim-hanging ball, partial entry, bounce-out or wrong-hole sink scores 0; do not push it through after the toss. Keep six called-hole turns, ordinary label values and the same line. Touching the board earns no bonus. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Rim-Out Zero as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Rim-Out Zero; stop at the agreed finish condition.
One-Toss Turn
Players toss exactly one ball per turn in order. Compatible host: Call-the-Hole Standup.
- Players toss exactly one ball per turn in order. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Rotate exactly one ball per person per turn through all six cycles. Do not release a second ball before the current toss is recorded and retrieval is complete. A six-toss quota is six separate turns, not a rapid dump; no speed point is added. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score One-Toss Turn as 1 challenge point, separate from the main score.
- Reset and rotate evenly after One-Toss Turn; stop at the agreed finish condition.
Fifteen-Minute Soft Clock
The break ends when the soft clock hits zero. Compatible host: Fifteen-Minute Race to Fifteen.
- The break ends when the soft clock hits zero. Compatible host: Fifteen-Minute Race to Fifteen.
- Compatible host: Fifteen-Minute Race to Fifteen. Use soft balls and an 8–12 ft foul line. Race to 15 challenge points, with a 15-minute time limit. Play ends when the timer expires, even mid-turn. Alternate tosses. Add each sunk hole value to a running total. Announce totals after every toss so the break stays honest and quick. Hole values as labeled. Going over 15 is allowed unless Exact Finish is active. First to 15 or more wins; if time expires first, stop and compare the recorded totals, sharing any tie. A ball released before the signal may finish and be scored, but no new toss starts after it. Selected rule: Use the source’s 15-minute stop. At zero, finish only the toss already released; do not begin another toss or complete an extra frame. If no one already reached the race target, compare the actual posted totals and share a tie. This host’s race deliberately can end with unequal counts at the clock; do not claim equal-turn completion. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Fifteen-Minute Soft Clock as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Fifteen-Minute Soft Clock; stop at the agreed finish condition.
Silent Celebration
No loud cheers in open office. Compatible host: Call-the-Hole Standup.
- No loud cheers in open office. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Use gesture celebrations and quiet score calls. A player’s loud cheer makes their associated toss 0 instead of its hole value. Safety/access requests and necessary rule questions are not celebration faults. Do not penalize another player because someone else made a noise. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Silent Celebration as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Silent Celebration; stop at the agreed finish condition.
Weak-Hand Token
Once per round, a weak-hand sink pays +1. Compatible host: Call-the-Hole Standup.
- Once per round, a weak-hand sink pays +1. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Once during the six-toss game, a player may declare an ordinary scheduled toss as their non-dominant-hand token before release. A legal called-hole sink adds 1 to that hole’s value; otherwise no bonus. Dominant-hand tosses keep ordinary scoring. Use only a controlled soft toss and do not add a seventh attempt. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Weak-Hand Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Weak-Hand Token; stop at the agreed finish condition.
High-Hole Unlock
The top hole scores only after any lower sink. Compatible host: No-Hero Soft Start.
- The top hole scores only after any lower sink. Compatible host: No-Hero Soft Start.
- Compatible host: No-Hero Soft Start. Use a stable labeled multi-hole board, soft balls and one fixed line. Mark a personal locked/unlocked box beside each six-toss scorecard. Name the highest hole before play. The eight-minute break is pacing guidance; keep turns calm. Alternate one toss each. Every person begins locked. A full sink in any lower hole both scores its normal value and unlocks that person’s high hole for later tosses. Announce and record unlock before the next attempt; another person’s sink cannot unlock you. Lower holes pay their labels. The high hole pays its label only after the player’s recorded unlock; a locked high sink 0. Misses and partial pockets 0. After six equal tosses each, highest total wins and ties share. A stop for a person in the lane pauses an unthrown turn without penalty. Selected rule: Keep a separate personal unlock mark. A lower full sink scores its ordinary label and unlocks the highest hole for that player’s later tosses; announce the unlock before trying high. A high sink before unlock 0. Do not stack the host’s optional false-unlock/re-lock condition when selecting this simple unlock modifier. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score High-Hole Unlock as 1 challenge point, separate from the main score.
- Reset and rotate evenly after High-Hole Unlock; stop at the agreed finish condition.
Cancellation On
Matching hole values cancel one-for-one in the frame. Compatible host: Cancellation Cubicle Frame.
- Matching hole values cancel one-for-one in the frame. Compatible host: Cancellation Cubicle Frame.
- Compatible host: Cancellation Cubicle Frame. Pairs or singles use soft balls and a board with visible hole values. Give each side three tosses per frame. Before play, choose a race to 11 posted points or a best-of-five frame match, both with a 15-minute cap. Keep separate columns for the two sides on a visible scorecard. After both sides toss, cancel matching hole values one-for-one. Each side posts its own remaining values; do not subtract the two remaining totals again. For example, A sinks 3 and 2 while B sinks 2 and 1: the 2s cancel, so A posts 3 and B posts 1. In the race mode, add each side’s uncancelled points to its running total. In the frame-match mode, the higher uncancelled frame total earns 1 frame win; a tied frame gives neither side a win and still counts toward the five-frame cap. Race mode: check 11 after a complete frame; if both reach it, the higher total wins. At the time cap, the higher posted total wins. Frame-match mode: first to three frame wins, or more frame wins after five frames or the time cap, wins. Finish the active frame at the clock; share any remaining tie. Selected rule: For each side’s three-toss frame, cancel identical hole values one-for-one between sides. Each side posts its own uncancelled values, not a second subtraction of totals: 3+2 against 2+1 posts 3 and 1. Keep the host’s announced race-to 11 or five-frame match mode and endpoint. No highest-hole noncancellation option is stacked. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Cancellation On as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Cancellation On; stop at the agreed finish condition.
Exact Close
You must hit the race target exactly to win. Compatible host: End-of-Day Reset Match.
- You must hit the race target exactly to win. Compatible host: End-of-Day Reset Match.
- Compatible host: End-of-Day Reset Match. Set a stable labeled board, soft balls, one foul line and 12-minute clock. Announce race-to 11 and whether Exact Finish applies before scoring. Keep a score sheet and agree where the board/balls/chairs belong afterward. Alternate one soft toss each. Ordinary mode wins on 11 or more. Exact mode needs exactly 11: a toss that would exceed 11 scores 0 and leaves the previous total, under Exact Close. At the clock finish only an already-released toss, then stop throwing. Legal full-pocket sinks add their labels, with the exact-mode overshoot exception. Misses 0. Keep the actual timer endpoint rather than promise a completed equal-turn cycle in this race format. First to the required 11 wins; if the clock ends first, highest posted total wins and ties share. Everyone resets the room, and the winner helps stack the board and balls; only a completed reset permits the win to count on the pride board. Selected rule: Choose Exact Close before play. Only exactly 11 wins before the clock; an overshooting toss 0 and leaves the previous total unchanged. For example, total 9 plus a 3 sink stays 9. Keep the 12-minute endpoint and required full reset; an exact target is not a reason to extend the break. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Exact Close as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Exact Close; stop at the agreed finish condition.
Comeback Double Token
Trailing players may double one declared toss. Compatible host: Comeback Double Once.
- Trailing players may double one declared toss. Compatible host: Comeback Double Once.
- Compatible host: Comeback Double Once. Set the labeled board, soft-ball line and six attempt boxes per person. Draw an order and show each running total. Allow roughly 12 minutes, with no rushed shots. Every player has at most one comeback declaration. Alternate single tosses. Immediately before an ordinary turn, compare the current posted totals: a player strictly below at least one other player is trailing and may spend their one comeback call before release. Use the actual running totals after the preceding toss, even within a turn cycle. Ordinary sinks pay their label. A predeclared eligible comeback sink pays twice that label instead; a miss 0. Mark the call spent even on a miss. A nontrailing player cannot double. After six equal ordinary tosses each highest total wins and ties share. The optional double adds no seventh toss. Selected rule: Each player has at most one declared comeback toss in the six-toss game. They must be trailing on the actual visible running totals immediately before their own turn; declare before release. A legal sink doubles its label instead of adding both values; miss 0 and the token is spent. Do not add a second comeback token or stack the host’s optional final-toss exclusion. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Comeback Double Token as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Comeback Double Token; stop at the agreed finish condition.
Partner Confirm
In pairs, both partners confirm a sink before it posts. Compatible host: Partner Desk Relay.
- In pairs, both partners confirm a sink before it posts. Compatible host: Partner Desk Relay.
- Compatible host: Partner Desk Relay. Form fixed pairs. With an odd roster, rotate one willing observer between separate games rather than creating a three-person scoring team. Use soft balls and five tosses per pair, alternating partners. Choose the starting partner before the game and swap that role next game. Use the 12-minute clock as a reminder, then finish the current toss cycle so each pair has the same number of attempts. Partners share one total and alternate after every toss, whether it scores or misses. Sum all legal hole values for the pair. Highest pair total after five tosses each, or the last completed equal-turn cycle at the time reminder, wins; ties share. Selected rule: Before posting a pair’s sink, both partners confirm that the soft ball fully entered its pocket. A disputed sink may receive one replacement re-toss by that same scheduled tosser, using the same call/line; the replacement result supersedes the first. If it remains disputed or the pair declines the offered re-toss, score 0. Then alternate to the next ordinary partner; no extra pair slot is added. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Partner Confirm as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Partner Confirm; stop at the agreed finish condition.
Mulligan Draft
Each player gets one mulligan token for the break. Compatible host: Call-the-Hole Standup.
- Each player gets one mulligan token for the break. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Give one mulligan token and one spare ball each. Immediately after a toss and before the next player, the owner may spend it to repeat that same call/line, with the replacement result counting even if worse. It replaces one of the six ordinary slots, not a seventh scored slot. An unused token adds 1 after the six ordinary tosses. Safety/access pauses never consume it. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Mulligan Draft as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Mulligan Draft; stop at the agreed finish condition.
No Phone Toss
Phones stay pocketed during the toss window. Compatible host: Call-the-Hole Standup.
- Phones stay pocketed during the toss window. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Keep phones pocketed during the active toss window except an arranged necessary access/score setup. If the active player rushes their own toss because a phone rings, that ball 0 and uses its slot. A ring alone does not fault an unrelated player; pause and regain readiness before another toss rather than hurry. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score No Phone Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Phone Toss; stop at the agreed finish condition.
Junior Forward Mark
Less experienced players may use a forward tape line. Compatible host: Call-the-Hole Standup.
- Less experienced players may use a forward tape line. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Before toss 1, a less experienced player may agree a nearer taped line within the same fully clear controlled soft-toss lane. Record that personal mark and keep it for all six tosses; no creeping after misses. Use ordinary called-hole values with no extra line bonus. Do not stack Equal Starts or require changing a needed access setup. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Junior Forward Mark as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Junior Forward Mark; stop at the agreed finish condition.
Team Reset Sweep
End-of-break reset of board, balls, and chairs scores +1 team point. Compatible host: Partner Desk Relay.
- End-of-break reset of board, balls, and chairs scores +1 team point. Compatible host: Partner Desk Relay.
- Compatible host: Partner Desk Relay. Form fixed pairs. With an odd roster, rotate one willing observer between separate games rather than creating a three-person scoring team. Use soft balls and five tosses per pair, alternating partners. Choose the starting partner before the game and swap that role next game. Use the 12-minute clock as a reminder, then finish the current toss cycle so each pair has the same number of attempts. Partners share one total and alternate after every toss, whether it scores or misses. Sum all legal hole values for the pair. Highest pair total after five tosses each, or the last completed equal-turn cycle at the time reminder, wins; ties share. Selected rule: After the pair game, with throwing stopped, return the board, balls and moved chairs to their approved places. Host verification earns each pair that completed its assigned reset 1 team challenge point, once, added to that pair’s total before comparing pairs. Cleanup remains required regardless of whether a point is posted; do not move someone’s chair during occupied work. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Team Reset Sweep as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Team Reset Sweep; stop at the agreed finish condition.
Captain Safety Check
A rotating captain does a 5-second safety scan before each frame. Compatible host: Call-the-Hole Standup.
- A rotating captain does a 5-second safety scan before each frame. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Treat one full one-toss-per-person cycle as a frame and name its captain in rotating player order. Before its first toss, the captain performs the source’s 5-second lane/cord/gear scan, taking longer when necessary. A genuinely omitted scan caught by the group costs that captain 1 point, which may put the total below 0. Stop and correct the hazard first; five seconds never replaces ongoing awareness. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Captain Safety Check as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Captain Safety Check; stop at the agreed finish condition.
Pressure Silent Finish
Final three tosses are silent scoring only. Compatible host: Final Three Pressure Tosses.
- Final three tosses are silent scoring only. Compatible host: Final Three Pressure Tosses.
- Compatible host: Final Three Pressure Tosses. Warm-up tosses optional and unscored. Isolate the last three tosses of the break as the only scored tosses. Soft balls, clear lane. Announce 'pressure three' and toss in turn. No mulligans. Group watches. Add the three legal hole values. A player who sinks at least one of those tosses in the labeled highest-value hole receives one 2-point high-hole bonus, at most once per player. Judge the actual sink, not an unmeasurable distance after a ball has fallen through. Highest three-toss total including announced bonuses wins; ties are shared. Selected rule: All three scored finale tosses use quiet optional talk and gesture celebration. A player’s celebration-noise fault removes 1 from that player’s most recent positive earned award, not the full hole value; mark the correction. If no earned point remains, there is none to remove. Safety/access speech remains available. Do not stack the separate called-hole bonus unless expressly retained in another agreed format. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Pressure Silent Finish as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Pressure Silent Finish; stop at the agreed finish condition.
Lane Neighbor Courtesy
Wait if your timing crowds an adjacent desk worker. Compatible host: Call-the-Hole Standup.
- Wait if your timing crowds an adjacent desk worker. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Wait whenever the toss timing crowds an adjacent desk worker or their approach. Courtesy waits cost no score or unreleased attempt; resume only after the complete lane is clear. Needing to pause does not create a free extra toss or a timing bonus. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Lane Neighbor Courtesy as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Lane Neighbor Courtesy; stop at the agreed finish condition.
Sticky-Note Truth
The posted sticky note is the score until a group recount. Compatible host: Call-the-Hole Standup.
- The posted sticky note is the score until a group recount. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Post each toss separately on a sticky note or visible sheet before adding it. The posted note remains the score until a calm group recount corrects it; one person’s mental total cannot overwrite it. Keep the original toss values for a check, no late calls or invented sinks after the next turn. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Sticky-Note Truth as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Sticky-Note Truth; stop at the agreed finish condition.
Short-Break Priority
If under four minutes remain, switch to three tosses each and stop. Compatible host: Call-the-Hole Standup.
- If under four minutes remain, switch to three tosses each and stop. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Check remaining break time before starting this round. If under 4 minutes remain, replace the six-toss quota with exactly three equal tosses each and then stop. Keep the same called-hole chart and safe retrieval; do not promise a large roster fits four minutes. If an actual required stop interrupts a cycle, record completed equal cycles only and no winner if none completed. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Short-Break Priority as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Short-Break Priority; stop at the agreed finish condition.
Bag Mode Allowed
Soft bags may replace balls if announced before toss one. Compatible host: Call-the-Hole Standup.
- Soft bags may replace balls if announced before toss one. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: If announced before toss 1, suitable soft bags may replace balls for all six scheduled attempts. Check the actual pockets accept them. Full-pocket called-hole sinks pay the same labels; rim hangs/bounce-outs 0. No mid-game mixing unless the precise shared gear schedule was agreed beforehand; this selected version uses bags throughout. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Bag Mode Allowed as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Bag Mode Allowed; stop at the agreed finish condition.
Opposite-Hand Fun Toss
Once per break, one opposite-hand toss may score at most 1. Compatible host: Call-the-Hole Standup.
- Once per break, one opposite-hand toss may score at most 1. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Once in the six-toss game, a willing player may nominate one ordinary slot as an opposite-hand fun toss. A legal called-hole sink earns at most 1 regardless of label; miss 0. It cannot claim a proximity or ladder award in any combined session. Keep the normal quota and a controlled soft toss; no one must use an awkward hand to keep playing. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Opposite-Hand Fun Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Opposite-Hand Fun Toss; stop at the agreed finish condition.
Mercy Simplify
If nobody scores after a full rotation, simplify to open values for one frame. Compatible host: Call-the-Hole Standup.
- If nobody scores after a full rotation, simplify to open values for one frame. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: If nobody scores in a complete one-toss-per-person cycle, the next one complete cycle may use open values: every legal full-pocket sink pays its label without matching a call. Then return to called holes for the remaining ordinary turns. This is one mercy frame per game, not free points or extra attempts; an all-miss frame still scores 0. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Mercy Simplify as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Mercy Simplify; stop at the agreed finish condition.
Closing Hole Lock
The final frame's focus hole is chosen by the lowest scorer. Compatible host: Call-the-Hole Standup.
- The final frame's focus hole is chosen by the lowest scorer. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: After everyone finishes toss 5, the lowest scorer chooses one safe labeled hole as the shared focus for toss 6; ties agree or draw one chooser. Every player still takes their sixth toss and calls that same hole. Only a full sink there pays its ordinary label. No extra value or exemption is awarded to the chooser. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Closing Hole Lock as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Closing Hole Lock; stop at the agreed finish condition.
Sportsmanship Sweep
Group votes one sportsmanship point for honesty, pace, or coaching. Compatible host: Call-the-Hole Standup.
- Group votes one sportsmanship point for honesty, pace, or coaching. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: After all six tosses, each person casts one private vote for another player’s honesty, considerate pace or requested coaching; no self-votes. Award one sportsmanship challenge point to the vote leader, split equally among tied leaders: two each get 0.5. Add that exact award to personal totals before comparing the final result; share a remaining total tie. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Sportsmanship Sweep as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Sportsmanship Sweep; stop at the agreed finish condition.
Optional STUD Pre-Agree
Any optional STUD amount must be agreed before the first toss. Compatible host: Call-the-Hole Standup.
- Any optional STUD amount must be agreed before the first toss. Compatible host: Call-the-Hole Standup.
- Compatible host: Call-the-Hole Standup. Set a stable multi-hole board as its maker directs on a clear floor, with soft balls, a taped foul line and a six-row scorecard per player. Read its actual labels aloud, for example 1/2/3/6. Give duplicate-value holes separate left/right names so a call identifies one target. Plan roughly 5–12 minutes, allowing calm retrieval. Rotate one soft toss per person. Before release say the hole value and its unique name if needed. Only a full sink into that called hole scores; a wrong hole, rim hang or miss 0. Retrieve only after throwing stops and the lane is clear. Add the called sink’s labeled value once per toss. Do not add a wrong-hole value or a separate call bonus. Each person receives six ordinary tosses. After six called tosses each, highest sum wins and tied leaders share. A walkway/safety stop pauses play without consuming an unreleased turn. Selected rule: Any optional STUD amount is agreed by the participating people before the first toss. Declining changes no offered turn, score or placement. The six called-hole challenge-point totals still decide the play result. Use this one selected rule only. It changes only the condition, quota, points or schedule it names; all remaining host rules stay. Other optional host twists are not stacked unless this selected rule expressly retains them. Required safety, access and facility pauses always remain available. Target Toss Board is office-safe soft-toss only. Use foam balls, soft indoor soccer-style balls, or soft toss bags — never hard outdoor balls near screens, glass, people, or open laptops. Keep tosses soft and under control. Clear walkways, cords, drinks, and chair paths before each turn. Do not aim toward doors that may open, stairs, or glass walls. Pause for coworkers walking through. Leave desks, chairs, and equipment as found. Scores stay in challenge points; the group can add an optional STUD amount, agreed before play. No money stakes.
- Score Optional STUD Pre-Agree as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Optional STUD Pre-Agree; stop at the agreed finish condition.
































