Sports · Track + Field Day Board

Sprint-Then-Solve Relay

Mix short running with a quick solve station at the turn point.

4-20 players, about 10-35 min at Track Day. Pick turns, keep track + field day scoring visible, stop at target.

  • BoardTrack + Field Day
  • CategoryTrack + Field Day
  • Best for4-20 who want a 10-35 min round.
  • Players4-20
Sprint-Then-Solve Relay activity preview - Mix short running with a quick solve station at the turn point.
Play idea from Track + Field Day Board.
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Quick start.

“Mix short running with a quick solve station at the turn point.”

Run the round

How to play Sprint-Then-Solve Relay

Step 1

Mix short running with a quick solve station at the turn point.

Step 2

Judge the then result against the scoring rule before anyone resets.

Step 3

Reset the then setup, rotate evenly, and stop at the agreed finish condition.

Guide details

Run it cleanly

Scoring

How the result works

4-20 players, about 10-35 min at Track Day. Pick turns, keep track + field day scoring visible, stop at target.

Example: Mix short running with a quick solve station at the turn point.

Host tip

Keep it clean

Starting before the route, station, or finish area is clear. Inspect and reset it first.

Safety: Use a suitable route and pace, warm up when needed, respect weather and surfaces, and stop for pain, dizziness, traffic, or unsafe conditions.

Best for

Who it fits

4-20 who want a 10-35 min round.

Energy

Pace

High

Board Track + Field Day
Category Track + Field Day
Best for 4-20 who want a 10-35 min round.
Players 4-20
Time 10-35 min
Gear Cones or markers, timer, and event-specific safe equipment
Space Track, field, gym, or marked event area
Energy High
Setup Start from Track + Field Day Board and tell the group the activity is Sprint-Then-Solve Relay.
Twist it

Variations to try

  • Quick mode: play one short timer round, record the result, then decide rematch or switch.
  • Team mode: split into two teams and rotate turns so mixed skill stays playable.
Moment fit

Use it in these hubs

Sprint-Then-Solve Relay also fits these setup-first pages when the group starts from the situation instead of the board.

Group share

Send the setup

We're playing Sprint-Then-Solve Relay from Studboards. Mix short running with a quick solve station at the turn point. Fits: Players: 4-20 | Time: 10-35 min | Gear: Cones or markers, timer, and event-specific safe equipment Safety: Use a suitable route and pace, warm up when needed, respect weather and surfaces, and stop for pain, dizziness, traffic, or unsafe conditions. View Idea: https://www.studboards.com/sports/track-field-day/track-field-day-sprint-then-solve-relay.html

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