Start with the pull and score only if the defense also shuts down the first live cut after the centering pass. Best stop total wins.
Sports · Ultimate Frisbee Board
Pull-and-First-Cut Stop
Start with the pull and score only if the defense also shuts down the first live cut after the centering pass. Best stop total wins.
4-14 players, about 15-30 min at Field Play. Pick turns, keep ultimate frisbee scoring visible, stop at target.
- BoardUltimate Frisbee
- CategoryUltimate
- Best for4-14 who want a 15-30 min round.
- Players4-14
Quick start.
“Start with the pull and score only if the defense also shuts down the first live cut after the centering pass. Best stop total wins.”
Run the round
How to play Pull-and-First-Cut Stop
Judge the pull result against the scoring rule before anyone resets.
Reset the pull setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
4-14 players, about 15-30 min at Field Play. Pick turns, keep ultimate frisbee scoring visible, stop at target.
Example: Start with the pull and score only if the defense also shuts down the first live cut after the centering pass. Best stop total wins.
Keep it clean
Starting the next pull attempt before the field and retrieval lane are clear.
Safety: Keep receivers, cutters, retrievers, and spectators outside the active throwing lane until the host resets play.
Who it fits
4-14 who want a 15-30 min round.
Pace
High
Send the setup
We're playing Pull-and-First-Cut Stop from Studboards. Start with the pull and score only if the defense also shuts down the first live cut after the centering pass. Best stop total wins. Fits: Players: 4-14 | Time: 15-30 min | Gear: Flying disc, cones, and open field Safety: Keep receivers, cutters, retrievers, and spectators outside the active throwing lane until the host resets play. View Idea: https://www.studboards.com/sports/ultimate/ultimate-pull-and-first-cut-stop.html
https://www.studboards.com/sports/ultimate/ultimate-pull-and-first-cut-stop.html
