Defenders begin a step behind and score only the recovery that still closes the lane before the next throw. Highest stop total wins.
Sports · Ultimate Frisbee Board
Recovery Sprint Stop
Defenders begin a step behind and score only the recovery that still closes the lane before the next throw. Highest stop total wins.
4-14 players, about 15-30 min at Field Play. Pick turns, keep ultimate frisbee scoring visible, stop at target.
- BoardUltimate Frisbee
- CategoryUltimate
- Best for4-14 who want a 15-30 min round.
- Players4-14
Quick start.
“Defenders begin a step behind and score only the recovery that still closes the lane before the next throw. Highest stop total wins.”
Run the round
How to play Recovery Sprint Stop
Judge the recovery result against the scoring rule before anyone resets.
Reset the recovery setup, rotate evenly, and stop at the agreed finish condition.
Guide details
Run it cleanly
How the result works
4-14 players, about 15-30 min at Field Play. Pick turns, keep ultimate frisbee scoring visible, stop at target.
Example: Defenders begin a step behind and score only the recovery that still closes the lane before the next throw. Highest stop total wins.
Keep it clean
Starting the next recovery attempt before the field and retrieval lane are clear.
Safety: Keep receivers, cutters, retrievers, and spectators outside the active throwing lane until the host resets play.
Who it fits
4-14 who want a 15-30 min round.
Pace
High
Send the setup
We're playing Recovery Sprint Stop from Studboards. Defenders begin a step behind and score only the recovery that still closes the lane before the next throw. Highest stop total wins. Fits: Players: 4-14 | Time: 15-30 min | Gear: Flying disc, cones, and open field Safety: Keep receivers, cutters, retrievers, and spectators outside the active throwing lane until the host resets play. View Idea: https://www.studboards.com/sports/ultimate/ultimate-recovery-sprint-stop.html
https://www.studboards.com/sports/ultimate/ultimate-recovery-sprint-stop.html
