Sports

Washer Toss ideas + Twists

Box scoring, skunk, partner rotation, short-box, and finale washer games for driveways, parks, and tailgates.

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All Washer Toss ideas (30)

Washer Toss Twists (30)

Optional one-rule scoring Twists for games your group already plays. Open one to read the rule.

Hole Value Rule

Hole and box values must be announced before frame 1.

  • Hole and box values must be announced before frame 1.
  • No mid-frame value changes. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Hole Value Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Hole Value Rule; stop at the agreed finish condition.
Cancellation Rule · Washer Toss

Opposing same-value results cancel.

  • Opposing same-value results cancel.
  • Score only net points. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Cancellation Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Cancellation Rule · Washer Toss; stop at the agreed finish condition.
One-Toss Frame · Washer Toss

Each player gets one toss this frame.

  • Each player gets one toss this frame.
  • Highest legal result wins the frame. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score One-Toss Frame · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after One-Toss Frame · Washer Toss; stop at the agreed finish condition.
Soft-Toss Finale · Washer Toss

Final frame requires soft-toss only.

  • Final frame requires soft-toss only.
  • Hard overshoots score 0. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Soft-Toss Finale · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Soft-Toss Finale · Washer Toss; stop at the agreed finish condition.
Foul Honesty Rule · Washer Toss

Self-called fouls earn 1 honesty point.

  • Self-called fouls earn 1 honesty point.
  • Opponent confirms kindly. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Foul Honesty Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Foul Honesty Rule · Washer Toss; stop at the agreed finish condition.
Box Challenge Rule

Each side gets one box challenge per match.

  • Each side gets one box challenge per match.
  • Wrong challenge spends it. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Box Challenge Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Box Challenge Rule; stop at the agreed finish condition.
No Crowding Rule · Washer Toss

Box sides must clear before each toss.

  • Box sides must clear before each toss.
  • Process point for clear lane. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score No Crowding Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after No Crowding Rule · Washer Toss; stop at the agreed finish condition.
Comeback Toss Rule · Washer Toss

Trailing side gets one extra legal finale toss.

  • Trailing side gets one extra legal finale toss.
  • Same line for everyone. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Comeback Toss Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Comeback Toss Rule · Washer Toss; stop at the agreed finish condition.
Short Lane Option · Washer Toss

Captain may call short lane for one frame.

  • Captain may call short lane for one frame.
  • Both sides use the same length. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Short Lane Option · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Short Lane Option · Washer Toss; stop at the agreed finish condition.
Blind Order Rule · Washer Toss

Draw toss order before play.

  • Draw toss order before play.
  • No mid-game redraw. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Blind Order Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Blind Order Rule · Washer Toss; stop at the agreed finish condition.
Beginner Spot Rule · Washer Toss

New players get one closer spot line.

  • New players get one closer spot line.
  • Announce before the turn. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Beginner Spot Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Beginner Spot Rule · Washer Toss; stop at the agreed finish condition.
Double Final Rule · Washer Toss

Announced final frame scores double.

  • Announced final frame scores double.
  • Equal turns required. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Double Final Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Double Final Rule · Washer Toss; stop at the agreed finish condition.
Skunk Cap Rule

Optional score cap prevents early skunk shutouts.

  • Optional score cap prevents early skunk shutouts.
  • Announce before match. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Skunk Cap Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Skunk Cap Rule; stop at the agreed finish condition.
Leaner Score Rule

Agreed leaners score 2.

  • Agreed leaners score 2.
  • Must be clearly leaning. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Leaner Score Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Leaner Score Rule; stop at the agreed finish condition.
Kids Track Rule · Washer Toss

Separate shorter kids track on same boxes.

  • Separate shorter kids track on same boxes.
  • Independent winners. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Kids Track Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Kids Track Rule · Washer Toss; stop at the agreed finish condition.
Silent Frame Rule · Washer Toss

One frame uses gestures only.

  • One frame uses gestures only.
  • Safety talk always allowed. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Silent Frame Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Silent Frame Rule · Washer Toss; stop at the agreed finish condition.
Team Average Rule · Washer Toss

Match uses team average.

  • Match uses team average.
  • Star cannot win alone. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Team Average Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Team Average Rule · Washer Toss; stop at the agreed finish condition.
Pause Free Rule · Washer Toss

Safety pauses never cost points.

  • Safety pauses never cost points.
  • Turn restarts free. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Pause Free Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Pause Free Rule · Washer Toss; stop at the agreed finish condition.
Color Draft Rule · Washer Toss

Draft washer colors before play.

  • Draft washer colors before play.
  • No mid-match swaps. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Color Draft Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Color Draft Rule · Washer Toss; stop at the agreed finish condition.
Closest Only Rule · Washer Toss

Optional frame scores closest legal washer only.

  • Optional frame scores closest legal washer only.
  • Announce before frame. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Closest Only Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Closest Only Rule · Washer Toss; stop at the agreed finish condition.
Two-Team Rotation Rule · Washer Toss

Rotate two teams through equal frames.

  • Rotate two teams through equal frames.
  • Track cumulative points. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Two-Team Rotation Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Two-Team Rotation Rule · Washer Toss; stop at the agreed finish condition.
Practice Beat Rule · Washer Toss

One free practice toss before frame 1.

  • One free practice toss before frame 1.
  • No score on practice. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Practice Beat Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Practice Beat Rule · Washer Toss; stop at the agreed finish condition.
Boundary Zero Rule · Washer Toss

Washers past the far safety line score 0.

  • Washers past the far safety line score 0.
  • Host may spot the line once. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Boundary Zero Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Boundary Zero Rule · Washer Toss; stop at the agreed finish condition.
Process Sheet Rule · Washer Toss

Visible score sheet scores 1 process point.

  • Visible score sheet scores 1 process point.
  • Both sides can see it. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Process Sheet Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Process Sheet Rule · Washer Toss; stop at the agreed finish condition.
Clean Reset Rule · Washer Toss

Group box reset scores 1 shared point.

  • Group box reset scores 1 shared point.
  • Stack washers safely. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Clean Reset Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Clean Reset Rule · Washer Toss; stop at the agreed finish condition.
Partner Switch Rule · Washer Toss

Switch partners every two frames.

  • Switch partners every two frames.
  • Track fair turn counts. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Partner Switch Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Partner Switch Rule · Washer Toss; stop at the agreed finish condition.
Captain Chart Rule

Captain confirms values before frame 1.

  • Captain confirms values before frame 1.
  • Both sides honor the chart. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Captain Chart Rule as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Captain Chart Rule; stop at the agreed finish condition.
Three-Frame Cap Rule · Washer Toss

Match ends after three frames unless tied.

  • Match ends after three frames unless tied.
  • Tie uses one equal frame. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Three-Frame Cap Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Three-Frame Cap Rule · Washer Toss; stop at the agreed finish condition.
No Cash Prize Rule · Washer Toss

Points or stickers only.

  • Points or stickers only.
  • No gambling. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score No Cash Prize Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after No Cash Prize Rule · Washer Toss; stop at the agreed finish condition.
Fair Pass Rule · Washer Toss

Passing a turn never reduces future fair turns.

  • Passing a turn never reduces future fair turns.
  • Celebrate participation. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
  • Score Fair Pass Rule · Washer Toss as 1 challenge point, separate from the main score.
  • Reset and rotate evenly after Fair Pass Rule · Washer Toss; stop at the agreed finish condition.