Sports
Washer Toss ideas + Twists
Box scoring, skunk, partner rotation, short-box, and finale washer games for driveways, parks, and tailgates.
All Washer Toss ideas (30)
Washer Toss Twists (30)
Optional one-rule scoring Twists for games your group already plays. Open one to read the rule.
Hole Value Rule
Hole and box values must be announced before frame 1.
- Hole and box values must be announced before frame 1.
- No mid-frame value changes. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Hole Value Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Hole Value Rule; stop at the agreed finish condition.
Cancellation Rule · Washer Toss
Opposing same-value results cancel.
- Opposing same-value results cancel.
- Score only net points. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Cancellation Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Cancellation Rule · Washer Toss; stop at the agreed finish condition.
One-Toss Frame · Washer Toss
Each player gets one toss this frame.
- Each player gets one toss this frame.
- Highest legal result wins the frame. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score One-Toss Frame · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after One-Toss Frame · Washer Toss; stop at the agreed finish condition.
Soft-Toss Finale · Washer Toss
Final frame requires soft-toss only.
- Final frame requires soft-toss only.
- Hard overshoots score 0. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Soft-Toss Finale · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Soft-Toss Finale · Washer Toss; stop at the agreed finish condition.
Foul Honesty Rule · Washer Toss
Self-called fouls earn 1 honesty point.
- Self-called fouls earn 1 honesty point.
- Opponent confirms kindly. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Foul Honesty Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Foul Honesty Rule · Washer Toss; stop at the agreed finish condition.
Box Challenge Rule
Each side gets one box challenge per match.
- Each side gets one box challenge per match.
- Wrong challenge spends it. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Box Challenge Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Box Challenge Rule; stop at the agreed finish condition.
No Crowding Rule · Washer Toss
Box sides must clear before each toss.
- Box sides must clear before each toss.
- Process point for clear lane. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score No Crowding Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Crowding Rule · Washer Toss; stop at the agreed finish condition.
Comeback Toss Rule · Washer Toss
Trailing side gets one extra legal finale toss.
- Trailing side gets one extra legal finale toss.
- Same line for everyone. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Comeback Toss Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Comeback Toss Rule · Washer Toss; stop at the agreed finish condition.
Short Lane Option · Washer Toss
Captain may call short lane for one frame.
- Captain may call short lane for one frame.
- Both sides use the same length. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Short Lane Option · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Short Lane Option · Washer Toss; stop at the agreed finish condition.
Blind Order Rule · Washer Toss
Draw toss order before play.
- Draw toss order before play.
- No mid-game redraw. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Blind Order Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Blind Order Rule · Washer Toss; stop at the agreed finish condition.
Beginner Spot Rule · Washer Toss
New players get one closer spot line.
- New players get one closer spot line.
- Announce before the turn. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Beginner Spot Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Beginner Spot Rule · Washer Toss; stop at the agreed finish condition.
Double Final Rule · Washer Toss
Announced final frame scores double.
- Announced final frame scores double.
- Equal turns required. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Double Final Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Double Final Rule · Washer Toss; stop at the agreed finish condition.
Skunk Cap Rule
Optional score cap prevents early skunk shutouts.
- Optional score cap prevents early skunk shutouts.
- Announce before match. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Skunk Cap Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Skunk Cap Rule; stop at the agreed finish condition.
Leaner Score Rule
Agreed leaners score 2.
- Agreed leaners score 2.
- Must be clearly leaning. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Leaner Score Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Leaner Score Rule; stop at the agreed finish condition.
Kids Track Rule · Washer Toss
Separate shorter kids track on same boxes.
- Separate shorter kids track on same boxes.
- Independent winners. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Kids Track Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Kids Track Rule · Washer Toss; stop at the agreed finish condition.
Silent Frame Rule · Washer Toss
One frame uses gestures only.
- One frame uses gestures only.
- Safety talk always allowed. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Silent Frame Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Silent Frame Rule · Washer Toss; stop at the agreed finish condition.
Team Average Rule · Washer Toss
Match uses team average.
- Match uses team average.
- Star cannot win alone. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Team Average Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Team Average Rule · Washer Toss; stop at the agreed finish condition.
Pause Free Rule · Washer Toss
Safety pauses never cost points.
- Safety pauses never cost points.
- Turn restarts free. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Pause Free Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Pause Free Rule · Washer Toss; stop at the agreed finish condition.
Color Draft Rule · Washer Toss
Draft washer colors before play.
- Draft washer colors before play.
- No mid-match swaps. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Color Draft Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Color Draft Rule · Washer Toss; stop at the agreed finish condition.
Closest Only Rule · Washer Toss
Optional frame scores closest legal washer only.
- Optional frame scores closest legal washer only.
- Announce before frame. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Closest Only Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Closest Only Rule · Washer Toss; stop at the agreed finish condition.
Two-Team Rotation Rule · Washer Toss
Rotate two teams through equal frames.
- Rotate two teams through equal frames.
- Track cumulative points. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Two-Team Rotation Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Two-Team Rotation Rule · Washer Toss; stop at the agreed finish condition.
Practice Beat Rule · Washer Toss
One free practice toss before frame 1.
- One free practice toss before frame 1.
- No score on practice. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Practice Beat Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Practice Beat Rule · Washer Toss; stop at the agreed finish condition.
Boundary Zero Rule · Washer Toss
Washers past the far safety line score 0.
- Washers past the far safety line score 0.
- Host may spot the line once. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Boundary Zero Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Boundary Zero Rule · Washer Toss; stop at the agreed finish condition.
Process Sheet Rule · Washer Toss
Visible score sheet scores 1 process point.
- Visible score sheet scores 1 process point.
- Both sides can see it. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Process Sheet Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Process Sheet Rule · Washer Toss; stop at the agreed finish condition.
Clean Reset Rule · Washer Toss
Group box reset scores 1 shared point.
- Group box reset scores 1 shared point.
- Stack washers safely. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Clean Reset Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Clean Reset Rule · Washer Toss; stop at the agreed finish condition.
Partner Switch Rule · Washer Toss
Switch partners every two frames.
- Switch partners every two frames.
- Track fair turn counts. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Partner Switch Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Partner Switch Rule · Washer Toss; stop at the agreed finish condition.
Captain Chart Rule
Captain confirms values before frame 1.
- Captain confirms values before frame 1.
- Both sides honor the chart. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Captain Chart Rule as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Captain Chart Rule; stop at the agreed finish condition.
Three-Frame Cap Rule · Washer Toss
Match ends after three frames unless tied.
- Match ends after three frames unless tied.
- Tie uses one equal frame. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Three-Frame Cap Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Three-Frame Cap Rule · Washer Toss; stop at the agreed finish condition.
No Cash Prize Rule · Washer Toss
Points or stickers only.
- Points or stickers only.
- No gambling. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score No Cash Prize Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after No Cash Prize Rule · Washer Toss; stop at the agreed finish condition.
Fair Pass Rule · Washer Toss
Passing a turn never reduces future fair turns.
- Passing a turn never reduces future fair turns.
- Celebrate participation. Set boxes on a clear lane away from walkways and grills. One thrower at a time, keep others behind the foul line, never throw washers toward people, and pause for people crossing the lane. Scored results are tracked as challenge points.
- Score Fair Pass Rule · Washer Toss as 1 challenge point, separate from the main score.
- Reset and rotate evenly after Fair Pass Rule · Washer Toss; stop at the agreed finish condition.
