Best match Use STUD
Coffee Loop Split Lock
Run or walk one agreed loop at a steady social pace. Closest finish to the target split wins.
Run Club Board
Pick a Run Club activity fast. Search 28 ideas, open Activity Pages, add a STUD Side, or use STUD scoring when the group wants it.
Showing 10 fresh run club ideas.
Best match Use STUD
Run or walk one agreed loop at a steady social pace. Closest finish to the target split wins.
Activity Page
Hit marked landmarks in any order and complete the bingo card first.
Activity Page Use STUD
Complete two equal loops. Lowest combined time wins only if loop two is faster than loop one.
Activity
Draw a repeat count, run the hill that many times, and post the best total time.
Activity Page
Complete a short list of photo prompts and checkpoints before the timer ends.
Activity Page Use STUD
Relay between two landmarks, with each teammate completing one leg.
Activity Page
Run one song length at a chosen pace and hold it as closely as possible. Smallest pace drift wins.
Activity Page Use STUD
Call your recovery pace before the loop, then finish as close to it as possible without checking your watch.
Activity Page
Run or walk a short loop at the agreed conversation pace, then step the pace up one notch each round. Cleanest ladder wins.
Activity Page Use STUD
Tag the next runner at each called landmark and hold the agreed tempo between exchanges. Fastest clean team total wins.
Activity Page
Complete one social-pace loop, then finish with a called number of controlled strides. Most accurate finish wins.
Activity Use STUD
Call your partner's split before they leave, then see who comes closest without checking a watch. Best combined guess wins.
Activity Use STUD
Rotate who calls the next surge landmark and who calls the recovery landmark. Best total pace control across the route wins.
Activity Use STUD
Run two equal segments and only score if the second closes faster while staying within the agreed effort band.
STUD Side Use STUD
Arrive after the agreed start window and add 1 penalty point against you before the run begins.
STUD Side Use STUD
Finish the second half faster than the first and earn 1 challenge point from anyone who fades.
STUD Side Use STUD
Call a hill before the route. Make it without walking and earn 1 challenge point from anyone who breaks.
STUD Side Use STUD
Pick a landmark sprint zone. Winner earns 1 challenge point from the rest of the group.
STUD Side Use STUD
Lead the group the wrong way and add 1 penalty point against you unless the route still hits the planned distance.
STUD Side Use STUD
If the group can hold conversation through the segment, everyone erases 1 penalty point against that player.
STUD Side Use STUD
Call a final kick window. Fastest finisher in the window earns 1 challenge point.
STUD Side
Predict the final distance before starting. Closest prediction earns 1 challenge point.
STUD Side Use STUD
Finish the second half faster than the first half to earn 1 challenge point.
STUD Side Use STUD
Hold form through the hill finish to earn 1 challenge point.
STUD Side Use STUD
Reach a checkpoint inside the agreed pace window to earn 1 challenge point.
STUD Side Use STUD
Drift off pace, correct the next split, and finish controlled to earn 1 challenge point.
STUD Side Use STUD
Call an even split window and finish inside it to earn 1 challenge point.
STUD Side Use STUD
Run the second half slightly faster while keeping your buddy with you to earn 1 challenge point.
Scoring mode
Points, Challenge Points, or STUD scoring. Pick the activity first, then choose the scoring layer in the Play Kit.
Use the normal score, bonus points, or group tallies.
Find STUD Sides with one clear bonus rule the group agrees to before play.
Select this when the group wants STUD scoring for a skill-based round with clear scoring.
Before choosing STUD scoring, make sure everyone understands the format, agrees to the rules, and follows local rules.